#include "LLabel.h"

LLabel::LLabel( char * text, int x, int y)
{
  this->text = (char *)malloc(strlen(text));
  strcpy(this->text,text);
        this->x = x;
        this->y = y;
	}


bool LLabel::touch(int x, int y) { return 0; }
void LLabel::logic() {}
void LLabel::render(GraphicsFrameWork *g) {
  g->Text(this->text,g->getGameXPoint( this->x),g->getGameYPoint( this->y), this->size, this->color.r, this->color.g,
          this->color.b);
	
	
	
	}